Tag Archives: designabilities

Partizipative und inklusive Mensch-Technik-Interaktion

Bereits am 21. April 2015 fand in der Berliner Villa Donnersmarck das “Friedrichshainer Kolloquium des Instituts Mensch, Ethik und Wissenschaft (IMEW) unter dem Titel „Technikgestaltung – die Perspektive Behinderung im Kontext der Innovations- und Technikentwicklung“ statt. In ihrem gemeinsamen Vortrag und der anschließenden Podiumsdiskussion … Continue reading

Posted in accessible, Conference, design research, designwissenschaft, event, philosophie, social design, universal design | Tagged , , , , , , , , , , , , , , , | Leave a comment

HangUp (Deafness-inspired Interaction at Design Research Lab Berlin)

“HangUp” is a tool that accounts certain human conditions or situations, where people can not use their hands while being on the phone. For example deaf people need both hands for sign language. But also non-deaf people are often confronted … Continue reading

Posted in accessible, co-design, deaf, design project, design research, Film, prototyping | Tagged , , , , , | Leave a comment

Mobile Alert Recognition (Deafness-inspired Interaction at Design Research Lab Berlin)

“Mobile Alert Recognition” is an application that identifies auditory alerts through signal recognition and informs the user about important events. It results from the Project “Speechless” at the DESIGN RESERACH LAB of the University of the Arts in collaboration with … Continue reading

Posted in accessible, alternative communication, care, co-design, deaf, design project, design research, Film, movie, universal design | Tagged , , , , , , , , , , , , , , , , | 2 Comments

Sign-to-Text (Deafness-inspired Interaction at Design Research Lab Berlin)

“Sign-to-Text” is an application for tracking fingeralphabet for SMS-use on Mobile Phones. It results from the Project “Speechless” at the DESIGN RESERACH LAB of the University of the Arts in collaboration with T-Labs Berlin. . The project explores challenges and possibilites … Continue reading

Posted in accessible, alternative communication, care, deaf, design research, disability studies, Film, interaction, movie, research, universal design, visual communication | Tagged , , , , , , , , , , , , , , , , , , , | Leave a comment

Call My Attention (Deafness-inspired Interaction at Design Research Lab Berlin)

“Call My Attention” is an application for immediate Line-of-Sight Signaling on Mobile Phones. The application proposes a mobile device function to be used like a remote control, for achieving immediate attention. It results from the Project “Speechless” at the DESIGN … Continue reading

Posted in accessible, alternative communication, augmentative communication, care, co-design, deaf, design project, design research, disability studies, Film, interaction, movie, research, universal design, visual communication | Tagged , , , , , , , , , , , , , , , , , | Leave a comment

Welcome to DESIGNABILITIES!

… a research blog developed and run at      

Posted in accessible, activism, advertisement, age, alternative communication, architecture, art, augmentative communication, awareness, bioethic, blind, blog, body, body modification, Calendar, Capability Simulation, care, co-design, comedy, Conference, cyborg, cymatics, deaf, deaf-blind, Definitions, demenz, design project, design research, design study, designwissenschaft, disability aesthetics, disability studies, echolocation, education, embodiment, Enhancement, event, exhibition, Experience Disability, fashion, Film, freak, game, gender, german/deutsch, graphic, humor, illiteracy, implants, interaction, interview, jewelery, jobs, Literature, movie, multimodality, music, neuroscience, people, performance, philodhopir, philosophie, photography, playful interaction, Politik, pop culture, posthumanism, prosthetics, prototyping, quote, reciprocal learning, report, research, senses, social design, sound, STS, sustainability and social innovation, synaesthesia, tactile communication, tangible interaction, team, toy, Transhumanity, typo, Uncategorized, universal design, virtual reality, visual communication | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,