As already mentioned in our recent post disability and virtual reality in our research we lay one focus on the imagery and reprasantation of disability in virtual reality (as well as in the world of mass media and pop culture), to figure out different reasons for and relationships of showing and hiding disability.
we therefore collect and analyse images in advertisment, movie, literature, but also in computer gaming and virtual worlds such as SECOND LIFE, just like these:
[A line of wheelchairs in Second Life, via Second Edition]
[The two pictures above: SecondLife, found at metaverse ]
You may find more information on this at “Theory and Research in HCI”:
Avatars for the wheelchair-bound: The value of inclusion in digital spaces